Sound types
I recently decided to look more closely into sound terminology and what they meant. I found this particularly interesting as there is so much you can do with sound to create the effect you want in a given scene. I furthermore looked into this as I knew it would be useful to know when considering sound in my final production and what techniques I could use to convey the emotion, mood and atmosphere of a scene.
Diegetic: sound from an action
Nondiegetic: added music or voice over
Diegetic muffle: diegetic sound is muffled and distorted
Diegetic clear: clear diegetic sound
sound bridge: an audible link between both links
synchronous sound: the action and diegetic sound match.
Asynchronous sound: the diegetic sound isn't in sync with the action.
Voice over: a person's voice overlapped over a scene. It's a direct way to interact with the audience and tell the story from another perspective.
Sonic flashback: audio from earlier is played over a current scene.
parallel sound/music: music that matches the mood of the scene.
Contrapuntal sound/ music: music or sound that strongly contrasts a scene's mood.
Dialogue: The most important thing as it tells the story.
Exposition: is a dialogue that explains things.
Ambient background: general surroundings that help establish the diegetic world.
Room tone/ Buzz Track: empty room.
Wall: background crowd sound.
Motif: a particular sound that matches a setting or particular person
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